Decoy Block Handler
This Block Handler handles Decoys, which will automatically attract enemy fire when enabled.
- Block Type Keywords:
decoy
- Block Type Group Keywords:
decoys
Default Primitive Properties:
- Bool - Enabled
“Enabled” Property
- Primitive Type: Bool
- Keywords:
enable, enabled
- Inverse Keywords:
disable, disabled
Enables or Disables the given block
#Enable Decoy
enable "My Decoy"
set "My Decoy" to enabled
turn on "My Decoy"
#Disable Block
disable "My Decoy"
set "My Decoy" to disabled
turn off "My Decoy"
“Power” Property
- Primitive Type: Bool
- Keywords:
power, powered
Turns on or off power to the block. Effectively the same as the Enabled property.
#Turn on
turn on power to "My Decoy"
power on "My Decoy"
#Turn off
turn off "My Decoy"
power off "My Decoy"